You’re hot on the trail of organized crime!
Lead undercover investigations, but if criminals smell a rat they'll go dark!
In each round of Hot Lead, evidence cards are displayed in a column equal to the number of players. Players then make their bid by simultaneously revealing an investigator card from their hand. The highest investigator bid takes the evidence card closest to the deck, the second highest takes the second closest, and so on. These cards are worth points equal to their face value (0-5).
Gather enough evidence on one criminal organization to convict them when the game concludes after ten rounds; in game terms, by having exactly three of a suit, you earn ten bonus points. Ten bonus points are also awarded to those who acquire criminal cards of all five suits. If you investigate too aggressively and grab the fourth card of a suit, those criminals will sense a rat and you'll scare them underground, thereby losing all of those cards. The player with the most points at the end of the game wins.
In Hot Lead, the highest bid doesn’t necessarily win the best prize… it simply wins the evidence card that is closest to the deck. What evidence do your rival investigators want, and what card will they play to claim it? Will they play high, low, or somewhere in-between? You’ll have to outfox your opponents to collect the best evidence for yourself.
We feel that push-your-luck tension works best within flash-bang firework gameplay. Rush for three evidence cards of the same type too soon, and you'll likely get stuck with a fourth and lose them all. Wait too long to collect your key evidence, and you'll be scrambling to catch up in the final moments. All this in under 15 minutes... flash, bang, BOOM.
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