Bites is an indirect-conflict commodity speculation game based on the Spiel des Jahres Recommended “Big Points” but with a new theme, more engaging components, and rule tweak cards to make sure every play is different.
Players move ants along a trail and collect food as they go. However, the value of that food depends on how the other ants move. Shared incentives mean you are always trying to figure out what the other players are up to. Sometimes you’ll want to eat all the green peppers and sometimes you might go after grapes, every game requires a different strategy!
Only take what you can chew
Players can only loosely anticipate how much the food is going to be worth at the end of the game.
The point values are only determined once the matching ant makes it to the ant hill at the end of the trail. This creates shared incentives as players work together to advance some ants and hold others back.
The thrilling element of the game is planning how you can maximize the food tokens you collect, while at the same time remaining flexible to the positions of the other ants as well as the tokens the other players have gathered. You may realize at the end of the game your apples are worth nothing!
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