Description
A step by step guide to creating and running Rifts adventures (and role-playing games in general). A how to manual by Kevin Siembieda plus viewpoints, suggestions and additional material by other Palladium Game Masters, including Erick Wujcik, Wayne Breaux Jr., and Bill Coffin. Over 200 adventure ideas. Where to find ideas and how to build them into adventures. Game Master tips on structuring and running adventures. Creation rules for towns, cities and mercenary companies. Rules for creating secret organizations and traveling shows. Archetypes for building characters and creating adventures.
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